using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class Weapon : Item
{
    [RegisterProperty("Weapon")]
    public float damage;
    public float fireInterval;
    public WeaponTypes weaponType = WeaponTypes.Melee;

    public abstract void Fire();
}

public enum WeaponTypes
{
    Melee,
    HalfAuto,
    FullAuto,
    Others,
}
